TR2008-098

Towards Passive 6D Reflectance Field Displays


    •  Fuchs, M., Raskar, R., Seidel, H.-P., Lensch, P.A.L., "Towards Passive 6D Reflectance Field Displays", International Conference on Computer Graphics and Interactive Techniques, August 2008.
      BibTeX TR2008-098 PDF
      • @inproceedings{Fuchs2008aug,
      • author = {Fuchs, M. and Raskar, R. and Seidel, H.-P. and Lensch, P.A.L.},
      • title = {Towards Passive 6D Reflectance Field Displays},
      • booktitle = {International Conference on Computer Graphics and Interactive Techniques},
      • year = 2008,
      • month = aug,
      • issn = {0730-0301},
      • url = {https://www.merl.com/publications/TR2008-098}
      • }
  • Research Area:

    Computer Vision

Abstract:

Traditional flat screen displays present 2D images. 3D and 4D displays have been proposed making use of lenslet arrays to shape a fixed outgoing light field for horizontal or bidirectional parallax. In this article, we present different designs of multi-dimensional displays which passively react to the light of the environment behind. The prototypes physically implement a reflectance field and generate different light fields depending on the incident illumination, for example light falling through a window. We discretize the incident light field using an optical system, and modulate it with a 2D pattern, creating a flat display which is view and illumination dependent. It is free from electronic components. For distant light and a fixed observer position, we demonstrate a passive optical configuration which directly renders a 4D reflectance field in the real world illumination behind it. We further propose an optical setup that allows for projecting out different angular distributions depending on the incident light direction. Combining multiple of these devices we build a display that renders a 6D experience, where the incident 2D illumination influences the outgoing light field, both in the spatial and in the angular domain. Possible applications of this technology are time-dependent displays driven by sunlight, object virtualization and programmable light benders / ray blockers without moving parts.

 

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