TR2008-057

Towards a 3D Video Format for Auto-Stereoscopic Displays


    •  Vetro, A., Yea, S., Smolic, A., "Towards a 3D Video Format for Auto-Stereoscopic Displays", SPIE Conference on Applications of Digital Image Processing, September 2008, vol. 7073.
      BibTeX TR2008-057 PDF
      • @inproceedings{Vetro2008aug,
      • author = {Vetro, A. and Yea, S. and Smolic, A.},
      • title = {Towards a 3D Video Format for Auto-Stereoscopic Displays},
      • booktitle = {SPIE Conference on Applications of Digital Image Processing},
      • year = 2008,
      • volume = 7073,
      • month = aug,
      • url = {https://www.merl.com/publications/TR2008-057}
      • }
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  • Research Area:

    Digital Video

TR Image
Processing steps in 3D video framework including depth estimation, video and depth codec and view synthesis (intermediate view generation). In this framework, a larger number of output views are generated from limited video inputs.
Abstract:

There has been increased momentum recently in the production of 3D content for cinema applications; for the most part, this has been limited to stereo content. There are also a variety of display technologies on the market that support 3DTV, each offering a different viewing experience and having different input requirements. More specifically, stereoscopic displays support stereo content and require glasses, while auto-stereoscopic displays avoid the need for glasses by rending view-dependent stereo pairs for a multitude of viewing angles. To realize high quality auto-stereoscopic displays, multiple views of the video must either be provided as input to the display, or these views must be created locally at the display. The former approach has difficulties in that the production environment is typically limited to stereo, and transmission bandwidth for a large number of views is not likely to be available. This paper discusses an emerging 3D data format that enables the latter approach to be realized. A new framework for efficiently representing a 3D scene and enabling the reconstruction of an arbitrarily large number of views prior to rendering is introduced. Several design challenges are also highlighted through experimental results.

 

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